Captain Tsubasa 2 Hack Strikers Team Hexed

Play Captain Tsubasa Vol 2 - Super Striker game that is available in the United States of America (USA) version only on this website. Captain Tsubasa Vol 2 - Super Striker is a Nintendo emulator game that you can download to your computer or play online within your browser. I found this guide: Rom hacking hex editors - mid 2012 discussion. Script Help and Language Discussion / Re: [NES] Captain Tsubasa II. News Submissions / Re: ROM Hacks: Kunio Kun no Nekketsu Soccer League: Team Hacks 2014. New idea for hack: in 4 player mode it would be great that human players can.

Still I can't copy the hex value, I need to copy the direct hex values Also it doesn't allow me to copy the hex values from somewhere else (out of Crystal Tile 2) and paste it into the hex area. I use Crystal Tile 2 because it supports Japanese (Shift-JIS) So that it shows Kanji text properly, and I can find the text visually and edit it directly: I wish HxD supported Japanese (Shift-JIS), if it supported Shift-JIS, I didn't have to use Crystal Tile 2.

Is there any better Hex Editor with Kanji and Shift-JIS support? By the way the game which I am working on is: 三國志11 (Romance of the Three Kingdoms XI) Version: Japanese 1.2 Platform: PC Translation is: Japanese to Persian (Farsi).

Here is what I did but couldn't find anything: Name table --> First A --> Tile ID: 03 / PPU Address: 210C ********************************** Break Point: 210C / Write / PPU Mem $A02A:BD EA 05 LDA $05EA,X @ $0615 A:04 X:2B Y:04 $A02D:8D 06 20 STA $2006 A:21 X:2B Y:04 $A030:BD E9 05 LDA $05E9,X @ $ 0614 A:21 X:2B Y:04 $A033:8D 06 20 STA $2006 A:0C X:2B Y:04 $A036:BD EB 05 LDA $05EB,X @ $0616 A:0C X:2B Y:04 $A039:8D 07 20 STA $2007 A:03 X:2B Y:04 ********************************** Break Point: 0614 / Write / CPU Mem $8F3E:A4 67 LDY $ 0067 = #$0C A:04 X:2B Y:D3. $9B4E:98 TYA A:21 X:2B Y:0C $9B4F:9D E9 05 STA $05E9,X @ $0614 A:0C X:2B Y:0C ********************************** Break Point: 0067 / Write / CPU Mem $8EF1:A5 5C LDA $ 005C A:47 X:47 Y:00 $8EF3:85 67 STA $0067 A:0C X:47 Y:00 ********************************** Break Point: 005C / Write / CPU Mem $8E34:A5 5C LDA $005C = #$08 A:07 X:07 Y:04 $8E36:AA TAX A:08 X:07 Y:04 $8E37:18 CLC A:08 X:08 Y:04 $8E38:65 6D ADC $006D = #$04 A:08 X:08 Y:04 $8E3A:85 5C STA $005C = #$08 A:0C X:08 Y:04 It loads A from $005C, adds #$04 to it, and again writes to $005C?! So what should I trace next?

From here I have no idea what to do! Quote Now, you'll want to use the RAM you speficied as a DTE table previously. Specify the address of the first byte of the first DTE table, and the math (DTE index x 2) should take care of the rest. Alternately, if you chose to make a seperate table for the first letter of each tile, and a sperate table for the second letter of each tile, you'd skip the ASL A (0A) command.

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Download free software nexxsys training manual (You might want to do this, since you can have only 256 connected bytes, so one table will allow you 128 pairs, while using two seperate tables will allow you 256 pairs).