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Madness: Project Nexus 2 is a sidescrolling Run n' Gun game filled with arcade-style action reminiscent of games like Smash TV, with the button-mashing brutality of Final Fight or Castle Crashers. Madness: Project Nexus 2 will challenge your use of immersive & tactical combat, on-your-feet decision making, environmental use and navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. You'll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who will become wiser and more tactical as you advance). Can you survive the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Or will you brave the limitless expanses of the zombie wastes and survive hunger, deprivation, and the apocolypse itself?
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Grab your trusty weapon and come find out! Project Nexus 2 features: • Story Mode: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over twice your size.
• Arena Mode: Create your character from scratch, advance through specialized skill tiers, and build a unique Madness warrior who is equipped to take on wave after wave of never-ending badguys in a closed combat environment. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you're going to need to survive. • Zed Survival Mode: Our randomized, roguelike survival game! Form a lone band of zombie apocalypse survivors with specialized party roles and skillsets to match. Each will have his or her own unique personality traits to determine what will drive them toward insanity or keep them sane for one more night in the zombie-infested wastelands of the Madness world. Scavenge for supplies and arm your team to the teeth, because there're more dangerous things out there than bandits and zombies.
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The is now live! We plug a good number of Kickstarters on NG but this one is especially close to the heart of NG and I hope we can step up as a community here. Madness: Project Nexus 2 is being developed by and, two NG legends who have been entertaining us for many years now.

They teamed up in 2012 and made, one of the most popular games in the history of NG. To take the next step, The-Swain has learned Unity and Krinkels has learned 3D modeling and animation with Blender. They have really stepped out of their comfort zones and spent the past year building a proof of concept that is really damn cool. These guys don't leave projects hanging; they have a proven track record of finishing everything they start. I have no doubt this game will reward them with the big success they both deserve.
There are some great stretch goals too, such as bringing onto the team! MC and I had teamed up for a number of Madness Day games, such as On that note, Madness Day is September 22nd! Is a day where everyone is welcome to participate with Madness-themed movies, games, art and music. There is also an upcoming art contest associated with the Madness: Project Nexus 2 Kickstarter and Madness Day art entries will be included in the judging. At 8/25/14 03:07 PM, TomFulp wrote: To take the next step, The-Swain has learned Unity and Krinkels has learned 3D modeling and animation with Blender. They have really stepped out of their comfort zones and spent the past year building a proof of concept that is really damn cool. I don't think I realized that Krinkels had to learn 3D modeling for this!
Everything looks so great, I had assumed that he had been doing it for years. I'm thrilled to call myself a backer of this game. I can't wait to see the finished product! Thank you Tom. Krinkels and I are gonna be as available as possible over the next month to talk to enthusiasts and curious backers about what the game will entail. Since our demo is a prototype and a lot of content will be improved or outright swapped before we're finished, we want to make sure everyone is perfectly clear on what the game is and is not going to be.
We want ever single backer to know exactly what this game is that they're funding, and we want to know exactly what they hope from it. Wish us luck guys, it's gonna be a sleepless next month keeping updates going in a constant stream! I know the original one sparked a hell of a lot of interest and success in general, but. Damn man, that's a LOT of money. Then again, if it's only been open a day and has already accumulated more than $9000 (and a month left to go), then there's hope yet.