Qt Platform Plugin Windows

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Yea, qwindows.dll is in: X: Battle.net Battle.net.7113 platforms I have been through every folder with everything unhidden in Windows folder properties and the only hidden files are: X: Battle.net.patch.result X: Battle.net.product.db I had never even heard of 'Qt' before this started. There is nothing in my Add/Remove Programs that has 'Qt' in it. Hello IainB, Would it be possible for you to gather and send us a copy of your Battle.net Logs by following the instructions on this page:? It will help us to better understand the cause of the issue. This may not result in an immediate fix for your individual issue, but it will go directly towards getting this sort of issue fixed in general. That being said, if we can find anything in your logs that will help us to better troubleshoot your issue, we will do so. Additionally, we would also like to to aid in troubleshooting and debugging this issue.

You can email those as a zip archive along with the dxdiag to this address: toolsupport@blizzard.com Use this line for the subject: [IainB] ['Qt platform plugin: windows 'Unable to launch Battle.net or any Blizzard games] [9] Thanks! Hey IainB, I'm sorry that you're having this issue.

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Feb 28, 2019 - c: dev ros2>ros2 run plainwidget plainwidget This application failed to start because it could not find or load the Qt platform plugin 'windows' in. This app failed to start because it could not find or load the Qt platform plugin 'windows' in'. Available platform plugins are minimal, windows. Reinstalling the app may fix this problem. Creating a restore point didn't work. Microsoft help didn't help. Reinstalling didn't help. Hoping there is something because I can't access any games =.

I just took a look at the logs, unfortunately there isn't any clear indication as to what is wrong, and the application seems properly installed. It might be that something else is interfering. If you run the application from the default installation path (c: program files (x86) battle.net) does it work? Also, the following steps will enable more verbose logging which may help in determining the cause of this problem. Open Notepad. Copy/Paste the following: [Rules] qt.*=true 3.

Save this file as qtlogging.ini (make sure Save as File Type: is set to All *.*) 4. Place the file in your Battle.net build (By default: C: Program files (x86) Battle.net Battle.net.xxxx QtProject where xxxx is the highest number). Create a shortcut to Battle.net by right clicking on Battle.net.exe and selecting 'Create Shortcut' 6.

Right click on the new shortcut 'Battle.net Shortcut' and select 'properties' 7. In the properties window, add the following to the end of the 'Target' box after the final quotation mark: -platform windows:verbose=3 The result should look like this (by default): 'C: program files (x86) battle.net Battle.net.7113 Battle.net.exe' -platform windows:verbose=3 8. Click OK Once you do this, run the app again to receive then error, and then submit logs again per the original instructions from Exeliran.

As the title suggests, I am having issues deploying an application built with Qt 5.3. The install procedure that worked with 5.1 does not work anymore. I followed 'this': guide which led me here. I literally have the entirety of my Qt distribution in the deployment directory on my test machine (free of any Qt installations). This means I have all dlls from./bin, everything from plugins, and everything from qml. The deployment folder screenshot can be found 'here'.

Additional details: I'm using Qt 5.3 with MS VS2013 x64 with OpenGL all running on Win 7 x64 on my dev machine. The deployment machine is also Win 7 x64. Don't worry I wrote another 'blog post'::-) So, a small bare-bones works fine, but your real app does not. Try turn on plugin loading trace: (quoting my post): in the Projects mode page, at the bottom, add the environment variable QT_DEBUG_PLUGINS by clicking Details in Build Environment. Set the value to 1. Then Run your project again, and look in Application Output window, you’ll see lines like “QFactoryLoader::QFactoryLoader() checking.” Also, are you doing any voodoo before QApplication app(argc, argv); in main.cpp?