Zombie Panic Source Hacks

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13 January Happy New Year! As we promised, our second beta update is focused more on melee adjustments and buffs on their damage and usage.

We've made a significant change in their hit detection and how they actually work, hoping to minimize the 'long arms' problem. We also have slightly increased their damage value on most of the melees and implemented a new feature giving a little damage boost when charging up (holding MOUSE2) a two-hand melee weapon (sledgehammer, chair, and shovel). We'll keep planning and working new ways to improve even further our melee weapons as overall for better dynamic combat against those nasty zombies. This requires you telling us if today's changes was a welcome addition or not, and what else could require our attention.

Jul 15, 2008 - There are plenty of functioning hacks for HL2 Mods. Absurd shots, such as people downing zombies from across the mall in 'Chimes' when I. Oct 1, 2008 - And ZPS is an awesome mod, one of the best zombie mods out there.;). Full polished mod rather than somewhat of a hack like the other two.

Be sure to voice your concerns and thoughts by leaving your feedback in our. 10 December, 2018 Hello everyone, We'd like to start off by thanking everyone who has participated in the public beta testing so far and left their feedback to us on the forums. Input from the community is a valuable source of information and allows us to polish the game even better. With the initial bugs reported and suggestions from the week after launch, we've shipped our first major patch of adjustments and fixes into the ' unstable' beta branch.

As a result, this will make public playtesting more balanced, fast-paced and fun to play. The major changes are the following: • Decreased zombies' outline radius by 50%.

It was far too strong to be able to see teammates across the entire map. • Increased cooldown for voice command and taunts to counter spamming. • Increased player movement speed for both teams by 10%. • Reworked the Angelscript algorithm on all official maps. This will fix the lack of ammunition and weaponry when playing with a high number of players.

We also set a new rule to not spawn a specific type of ammo if the weapon isn't present in the map. • Reworked the spawn selection algorithm. • Reworked the starting zombie selection algorithm. • Reworked the Zombie HP regen algorithm to be more like early ZPS versions. • Zombies lives are now capped to 32 max. You can check the full list of changes from today's patch in our We'll continue to adjust and improve the v3.1 beta based on feedback from the community.

We're currently working on other fixes of some remaining bugs and issues presented in the build, aiming for the second patch of fixes next week or so. We'll also keep on the lookout for more reports and suggestions from playtesting, so be sure to keep them coming to our sub-forums! Help us test it by switching your game to the 'unstable' beta branch to play the latest changes of our upcoming 3.1 update. Read more how to.

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Improved Language SupportWith recent changes and enhancements, it is now much easier to support different languages in-game. We have reached out to our community contributors who volunteer their time to translate Zombie Panic!

Source into their main native language to update our localization files with the new 3.1 changes. Language support can be pretty important for the enjoyment of games. During the beta, you will be able to read objective lists, phone messages, storylines, tips, in-game beacons and game texts in your language of choice!

We've reworked our entire localization system, making it easier for volunteers to translate the game in their own native language by using a translator application, which is now available in the Zombie Panic! Source Mod Tools. We currently support the following: • French • Simplified Chinese • Spanish (Spain) • Swedish • Russian You can set your game to use one of these languages via tab. In the meantime, we and our contributors will continue to update our localized files during the public playtest period, addressing the remaining labels and sections to translate.